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~ Loot Orb

Summary[]

A Loot Orb is a hovering non-merging object which takes up no space on the ground. When smashed, the loot inside will fall to the closest free tile(s).

Loot Orbs may contain more than one object, and may also contain Blessing Power. Loot Orbs will show the object currently contained inside, or a random object every five seconds if there are multiple objects.

They can be sold for the same amount as the total sum of the worth all the objects that are contained inside.

Bubbling[]

Bubbling is the act of placing map items into loot orbs. This is often done to free up space, prevent accidental merges, or to prevent creatures from harvesting them. Note that too many bubbled items can increase load time as well as lag the game.

Bubbling can also be used on Tree Houses, Coin Storage, and Woodsheds to reset the purchase cost for these items (the game doesn’t use them in price calculations while bubbled). Warning: any excess coins/wood you have over the lowered limit will be lost; spend it beforehand. Nothing is permanently lost from bubbling tree houses.

There are a few methods for bubbling:

  • If the map is full, any items harvested and currently held by creatures will be bubbled if you force them to drop it.
  • Any mergeable object: requires at least two others of the same type. Hold the three objects in a merge-by-three pattern and return to the world map without releasing the three objects. When you return to your Garden, the object will be suspended in a loot orb.
  • Any large object (bigger than 1x1): This is done by filling up almost all available land with objects, and then shifting another object into the target object, such that there is no arrangement of free land for the target object to exist on. If done correctly, the target object will be bubbled.
  • A small object (1x1) that cannot be bubble by the first method can still be bubbled with some extra effort. This requires three mergeable 2x2 items of the same type (ex: L3 magic beans or L8 glowing rock), and for the entire map to be filled (except for the remaining two spaces that cannot be filled).
    • With a full map, send some creatures to harvest at least four items - more if you intend to bubble multiple times.
    • Position the 2x2 mergeable objects next to each other, as if you are going to merge the items.
    • Start and hold a merge of the three 2x2 items, similar to first method.
    • This will now make the game see space available, the creatures will drop items in four of the six empty spaces.
    • Once all but two spaces are filled again, you can stop the merge and drop the held 2x2 item onto the items you wish to bubble.
      • If dropping on two items and two empty spaces, those two items will be bubbled
      • If dropping on 3-4 items, then the right most two will be bubbled, and the other items will be pushed into the game required free spaces.
      • If you did not correctly fill up the map before doing this, all items dropped on will move to available spaces elsewhere on the map.
      • If dropping on 3-4 items, it's useful to have the extra 2 empty spaces nearby to prevent the non-bubbled items from flying to wherever those empty spaces are (if you care about knowing where they are).

Loot Orbs may appear behind objects when created, or get hidden behind when re-entering your Garden, so it is advised to shift all Loot Orbs to the sides of the Garden immediately if you do not want to open them yet.

How to Gain[]

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